Actionable Gamification
About this book
Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
Subjects
- computer-assisted instruction
- computer games
- computer simulation
- design
- electronic games
- gamification
- human engineering
- human factors
- methods
- motivation (psychology)
- philosophy
- psychological aspects
- recreational games
- social aspects
- user-centered system design
- video games