
Theory of Fun for Game Design
About this book
It's about
- What fun is
- Why some games are fun and some games are boring
- How different people respond to different kinds of fun
- What makes a game fun or not
- How games fit into the wider human culture
- Whether games can be art
- What degree of social responsibility game makers need to have
- How games can develop
At its core, though, it is about why games matter.
Subjects
- aspect social
- com012040
- computer games
- computer games, design
- computer games, programming
- conception
- cs.cmp_sc.prog_lang
- design
- fun
- game design
- games
- human-computer interaction
- jeux d'ordinateur
- learning
- philosophy
- psychology
- social aspects
- user interfaces
- video games