Theory of Fun for Game Design

About this book

It's about

  • What fun is
  • Why some games are fun and some games are boring
  • How different people respond to different kinds of fun
  • What makes a game fun or not
  • How games fit into the wider human culture
  • Whether games can be art
  • What degree of social responsibility game makers need to have
  • How games can develop

At its core, though, it is about why games matter.

Subjects

  • aspect social
  • com012040
  • computer games
  • computer games, design
  • computer games, programming
  • conception
  • cs.cmp_sc.prog_lang
  • design
  • fun
  • game design
  • games
  • human-computer interaction
  • jeux d'ordinateur
  • learning
  • philosophy
  • psychology
  • social aspects
  • user interfaces
  • video games